3D Animation
A demo reel of 3D scenes I animated, lit, and composed in Blender.
The work covers environment blockouts, camera moves, and short cinematic sequences, with the focus on staging a shot, timing the motion, and lighting it for mood.
Most of these started as personal projects to improve my game development skills, like a lighting test or a scene layout, and some grew into their own pieces. The animation, camera work, lighting, and scene composition are where my time went, and that is what the reel is meant to show.
Attribution
The animation, camera work, lighting, and scene composition are my own. Many of the individual models, textures, and supporting assets come from third-party libraries. What the reel shows is how those pieces are staged, animated, and lit.